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13.5 Lines and Planes

line: collection of points that lie along a certain direction

A dotted line with a green arrow indicating direction.

the direction vector (like slope in \(\mathbb{R}^2\))

to find the direction vector, find the position vector of one point from any other

if we know one point on the line: \((x_0, y_0, z_0)\)

3D coordinate system with x, y, z axes showing a line and vectors \vec{r}_0 and \vec{r}_0 + t\vec{v}.

how to write the equation of this line \(\rightarrow\) finding the position vector of any point on this line

  • \(\vec{r}_0\) : vector from origin to \((x_0, y_0, z_0)\)
  • \(\vec{v}\) : direction vector

any other point is reached by

\[\vec{r}(t) = \vec{r}_0 + t \vec{v}\]

\(-\infty < t < \infty\)

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\(\vec{r}(t) = \vec{r}_0 + t \vec{v}\) is called the vector form of eq. of a line

if \(\vec{v} = \langle a, b, c \rangle\)

\(\vec{r}_0 = \langle x_0, y_0, z_0 \rangle\)

then

\[\vec{r}(t) = \langle x_0, y_0, z_0 \rangle + t \langle a, b, c \rangle\]

\[= \langle x_0 + at, y_0 + bt, z_0 + ct \rangle\]

\(x(t) = x_0 + at\)

\(y(t) = y_0 + bt\)

\(z(t) = z_0 + ct\)

parametric form
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Example: Line through Points

Find the equation of a line through points P(0, 1, 2) and Q(-3, 4, 7).

A 3D Cartesian coordinate system with x, y, and z axes. A line passes through points P and Q. A vector r0 points from the origin to P.
  • Direction vector:Some multiple of \(\vec{PQ}\) or \(\vec{QP}\)
  • Let's do \(\vec{PQ}\):
    \[ \vec{v} = \vec{PQ} = \langle -3, 3, 5 \rangle \]
  • \(\vec{r}_0\):From origin to any known point
  • Let's do \(\vec{r}_0 = \vec{OP}\):
    \[ \vec{r}_0 = \langle 0, 1, 2 \rangle \]

Vector Form

Then \(\vec{r}(t) = \vec{r}_0 + t\vec{v}\)

\[ \begin{aligned} \vec{r}(t) &= \langle 0, 1, 2 \rangle + t \langle -3, 3, 5 \rangle \\ &= \langle -3t, 1 + 3t, 2 + 5t \rangle \end{aligned} \]

Parametric Form

\[ \begin{cases} x = -3t \\ y = 1 + 3t \\ z = 2 + 5t \end{cases} \]

\(-\infty < t < \infty\) — infinitely long line

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Restricting to a Line Segment

If we just want the segment from P to Q, restrict \(t\):

  • Notice if \(t = 0\), \(\vec{r}(0) = \langle 0, 1, 2 \rangle\) — tip is at P
  • Notice if \(t = 1\), \(\vec{r}(1) = \langle 0, 1, 2 \rangle + \langle -3, 3, 5 \rangle = \langle -3, 4, 7 \rangle\) — tip is at Q

So, \(0 \le t \le 1\) we get the segment \(\vec{PQ}\)


Plane:

A parallelogram representing a plane. A normal vector n = <a, b, c> is perpendicular to the plane. A vector <x-x0, y-y0, z-z0> lies within the plane.
  • \((x_0, y_0, z_0)\): known point
  • \((x, y, z)\): some other point
  • Vector from \((x_0, y_0, z_0)\) to \((x, y, z)\) is orthogonal to a vector perpendicular to the plane ("normal vector")

We know \(\vec{n} \cdot \langle x - x_0, y - y_0, z - z_0 \rangle = 0\)

\[ \langle a, b, c \rangle \cdot \langle x - x_0, y - y_0, z - z_0 \rangle = 0 \]
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\[ a(x-x_0) + b(y-y_0) + c(z-z_0) = 0 \]

eq. of plane through \( (x_0, y_0, z_0) \) with normal vector \( \vec{n} = \langle a, b, c \rangle \)

example

Plane containing the vectors \( \vec{u} = \langle 0, 1, 2 \rangle \), \( \vec{v} = \langle -1, -3, 0 \rangle \) and point \( (-4, 7, 5) \)

Diagram of a plane in 3D space containing vectors u and v, with normal vectors n = u x v and n = v x u.

\( \vec{n} \) is perpendicular to BOTH \( \vec{u}, \vec{v} \)

so, \( \vec{n} = \vec{u} \times \vec{v} \) or \( \vec{v} \times \vec{u} \)

let's do \( \vec{n} = \vec{u} \times \vec{v} \)

\( = \dots = \langle 6, -2, 1 \rangle \)

\( \vec{n} \cdot \langle x+4, y-7, z-5 \rangle = 0 \)

\( \langle 6, -2, 1 \rangle \cdot \langle x+4, y-7, z-5 \rangle = 0 \)

\[ 6(x+4) - 2(y-7) + (z-5) = 0 \]
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in \( \mathbb{R}^2 \), if two lines do not have same slope, they must intersect

2D graph with x and y axes showing two lines intersecting at a single point.

that is NOT true in \( \mathbb{R}^3 \) (or higher)

e.g. \( \vec{u} = \langle 1, 0, 1 \rangle + t \langle 1, 2, 3 \rangle \)

\( \vec{v} = t \langle 1, 0, 0 \rangle \)

3D coordinate system with x, y, and z axes showing two non-parallel, non-intersecting skew lines.

these lines never intersect

(gap in \( z \) direction)

we say these lines are skew

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Relationships Between Planes

Similarly, two planes are parallel if their normal vectors are parallel.

Two planes are orthogonal if their normal vectors are orthogonal.

Two parallel planes depicted as parallelograms with parallel normal vectors labeled n.
Two perpendicular planes with normal vectors that are also perpendicular to each other.

Intersection of Two Planes

The intersection of two planes is a line.

Two intersecting planes showing the line of intersection and normal vectors n1 and n2.

\(\vec{v}\), the direction vector of the line of intersection is \(\perp\) to both of the normal vectors.

\[ \vec{v} = \vec{n}_1 \times \vec{n}_2 \quad \text{or} \quad \vec{n}_2 \times \vec{n}_1 \]

The line of intersection contains pts that are on both planes.

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Finding Normal Vectors from Equations

If given a plane equation, normal vectors can be found by looking at coefficients of \(x, y, z\).

6\((x + 4)\) -2\((y - 7)\) + 1\((z - 5) = 0\)

\(\vec{n} = \langle 6, -2, 1 \rangle\) or \(\langle -6, 2, -1 \rangle\) or any multiple of either.

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How to find a point on the line of intersection of two planes?

extra

plane Q: \( x + 3y - 2z = 1 \)

plane R: \( x + y + z = 0 \)

A 3D sketch showing two intersecting planes, labeled Q and P, with a point (x,y,z) on their line of intersection.
Figure 1: Intersection of two planes.

we need \( x, y, z \) such that \( x + 3y - 2z = 1 \) AND \( x + y + z = 0 \) are both true.

we have 3 variables \( (x, y, z) \) and 2 constraints, so one variable is arbitrary (we can choose whatever we want).

as an example, I choose \( z = 0 \)

to find \( x, y \), I solve \( x + 3y - 2z = 1 \) and \( x + y + z = 0 \) simultaneously.

\[ x + 3y - 2(0) = 1 \quad \text{and} \quad x + y + (0) = 0 \]
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example

Supplemental example

Two objects travel on the lines

\[ \vec{r}_1(t) = \langle 2t+3, 4t+2, 3t+5 \rangle \quad -\infty < t < \infty \]\[ \vec{r}_2(s) = \langle s+2, 3s-1, -5s+10 \rangle \quad -\infty < s < \infty \]

will the objects' paths intersect?

will the objects collide with each other?

intersect: can we find \( t, s \) such that \( \vec{r}_1(t) = \vec{r}_2(s) \)?

collide: can we find \( t, s \) such that \( \vec{r}_1(t) = \vec{r}_2(s) \) AND \( t = s \)?

if \( \vec{r}_1(t) = \vec{r}_2(s) \) then

\[ x: 2t+3 = s+2 \quad \text{--- (1)} \]\[ y: 4t+2 = 3s-1 \quad \text{--- (2)} \]\[ z: 3t+5 = -5s+10 \quad \text{--- (3)} \]

from (1), \( s = 2t + 1 \)

sub into (2): \( 4t + 2 = 3(2t + 1) - 1 \)

\( t = 0 \) so, \( s = 1 \)
Check if these work in (3)

(3): \( 3(0) + 5 = -5(1) + 10 \)?

yes, so at \( t=0, s=1 \), \( \vec{r}_1(t) = \vec{r}_2(s) \) they intersect